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最近掉到乐高的坑里了,我是说我自己,不包括娃。。。陆续买了四套多得宝教育系套装,娃狂热地喜欢9656,其次工程套装也还好,管道几乎不碰。其实他拼砌也有兴趣的,还经常能拼出些让我多看两眼的东西,对于两岁多点的年龄还是挺难的的。不过,这些在他对机械装置的迷恋态度面前都黯然失色了。
于是,我这个当妈的开始反思。我开始琢磨一些问题:他玩的是乐高吗?他到底喜欢乐高吗?他到底开始玩乐高了吗?全世界那么多乐高粉他们的乐趣是什么?乐高可能给孩子们带来的最大乐趣在哪里?以后的大件玩具我要给他买啥?乐高的老对手Playmobil要不要考虑?
我遇事比较倾向于想透它。我希望能了解娃,不是通过盘问,而是像两个小男孩能天然的理解对方那样。天哪!当他们谈论乐高的时候他们在谈论什么?于是这两天就看到了下面这篇文章。我想分享给其他父母,但是我是通过公司国外的代理看到的,大家反映打不开。那我就贴出来吧。有些难读,不过我相信如果你像我一样非常非常想了解这个东西的话,那句话怎么说的来着,所有的教育从根本上来说都是自我教育,那你借助google翻译什么的肯定也能看明白。

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  • 贱猫小叽

    楼主 2014-7-2 18:00:34 使用道具

    Overcoming the Logos – Overcoming Lego:
    From Imagined Space to the Spatial Imagination ofthe Bionicle World
           Thorsten Botz-Bornstein
    For several generations, the interconnectingplastic bricks called Lego represented not only an educative means ofdeveloping imagination but also one of developing children’s capacity oflogical thinking. The first Lego catalogues from the early 1960s praise thesmall bricks as “good toys.” The reason can be found in the preponderantheading: because Lego is the “simplest thing in the world.”
    “Simple” – yes, but not for simpletons.  During the 1960s and the 1970s, Lego builtitself a reputation as a toy for people who aspire advanced levels of grammarthrough the successful combination of abstract and concrete ways of thinking.Lego helps you to master your creativity like a language: being imaginativewithout losing sight of the most basic rules of logic, you will manage toremain coherent even in complex situations. Playing with Lego does perhaps notmake you a poet, but enables you to master a practical as well as a theoretical“language” with a certain degree of sophistication. The idea must have beenthat, once we reduce the elements of our children’s games to the healthy levelof the “basic” (providing at the same time a maximum of modulability), childrenwill become imaginative without becoming insane. Their imagination will develop“reasonably well” without losing itself in the wide space of “play” whichremains, just because in this space things are only “imagined,” frighteningbecause infinite.
    For parents this has beenextremely convenient because here play and fun were delivered with anincorporated self-control. This conception, unconscious as it might have been,was strong enough to provide Lego with the status of the “educative toy” assuch. It was strong enough to inspire and lend its name to a large number ofeducative programs for children, various computer softwares, as well astraining courses for business people attempting to enhance their businessperformance by using this brick-game as a thinking tool.What it actually isthat makes Lego “logical,” is difficult to spell out. Secondary features mightbe as important as primary ones. Though the word “Lego” has been derived fromthe Danish “leg godt” (play well), its phonetic resemblance with Latin wordslike “logos” or “logic” might have helped from the beginning to lend it a morescientific air. Very early the company began to point out that in Latin “lego”also means “I study.”
  • 贱猫小叽

    楼主 2014-7-2 18:01:20 使用道具

    Then there are the primary features. The basicelements (bricks) are rectangular and not round-shaped. Deciding to reject anyamorphous shapes (you will not learn “logic” through pottery), Lego managed toforce play (together with the intellectual capacity supposed to be shapedthrough this play), into more rigorous, geometrical structures. The choice ofcolors had a similar function. Far from refusing colors straight-out (and thuskilling imagination), Lego reduced colors to shadeless “basic” ones thatremained abstract in the sense that – apart from the green for trees – they hadno relationship with anything concrete. But most obvious became the logical rigor within the organization of theplay itself. Lego bricks stick together through an invisible structure, theycreate their structure so to speak out of themselves. This means that they providethe fragile brains of 2-14 years-olds just enough logical support to follow thelaws of reason without forcing them into abstract, pre-existing rules.
    Somewhere between the primary and the secondaryfeatures is settled the general quality of Lego as a “serious game.” Adultsmust have jealously looked at these children who possess a toy that permitsthem to be serious and to have fun at the same time. Soon businessmen beganusing Lego because “playing with Lego” is an “efficient, practical and effectiveprocess that works for everyone.” 1 The transcendental power ofplay, known since the ancient Greeks, is here somehow lead ad absurdum, whichmight be inherent already in the original Lego-bricks themselves. Thepopular-scientific outline of a business-studies program using Lego offerssummaries of the works of almost all major thinkers – from Huizinga to Piaget –who have analyzed the exceptional status of play, and attempts to draw linksbetween the “lightness” of play and its “usefulness” for cognitive developmentas well as social competition.
    In spite of the geometricalshape of the bricks on which you can count the dots as if you countmillimeters, Lego constructions never became “mathematical” but alwaysmaintained the structure of an organicwhole. Technical construction toys (often coming in gray) that firstnecessitate the creation of a “skeleton” that will subsequently be fleshed out,were never as popular as Lego (Lego’s own Techno-lineremained rather marginal). Lego has never been the game of the future engineerbut rather that of the well-thinking analyst who is scientifically mindedwithout being dull, creative without being romantic, and who manages to apply his creativity to the everydayworld. As a kind of logically trained humanists, Lego-children were designatedto become the ideal people of the 21st century.
  • 贱猫小叽

    楼主 2014-7-2 18:02:01 使用道具

    We understand very well why those people bornbetween 1965 and 1975 hated Lego. According to the German writer Florian Illies(born in 1971), this generation, raised long after the last waves of hippidomhad curled away, vehemently rejected theoretical buildings of any kind.2 Thefirst thing that this generation had to throw on the rubbish was, of course,Lego.
    The alternative became Playmobil that contrasts with Lego on several levels. Playmobiloffers no spaceships, no futurism and no technology of any kind. Instead, itspecializes in traditional values like farms, Blackforest houses, andpost-offices. Contemporary brochures of Playmobil read as if they have beenwritten fifty years earlier. In Playmobil grocery stores we find several kindsof sausages, cheese, “and other heartful dainties.” The hairdresser’s salon isideal for active role-play. Kids are supposed to create their concreteplayworld as realistically and detailed as possible. Finally, play will turnout to be what it actually is: imitation, naturally creating full-fledged,atmospheric, play-landscapes in which no Martians have introduced things like“structures.”
    Lego had launched its owntown systems and castles in 1981. The problem with these systems has alwaysbeen that Lego-space is anti-concrete by definition. Always changing, unfoldingitself magically, Lego-space has always been intellectual, future-oriented, andabstractly-organic. The only things that remain stable in Lego-space are“creativity” and some vague notion of logic. Lego made some further crampedattempts at becoming Playmobil-like. The most decisive act took place in 1978,when the Lego-persons learned to walk. Before that date, Lego-persons (and therewere not many of them) had two legs made of one single piece of plastic. In1978 the legs got separated and got joints. Space now became more concretebecause people could walk through it, which influenced, of course, the entireway of playing with Lego. The accent was removed from the linguistic-structuralactivity of creating abstract-organic spaces, and put on theempathic-experiential way of perceiving created environments composed ofconcrete objects.  But the play-mobilizedLego was no success. Playmobil itself became the game for concretely humanpeople who see life not as determined by ideologies but by role-play.
  • 贱猫小叽

    楼主 2014-7-2 18:02:36 使用道具

    In the 1990’s Lego changed again, and this timemore than ever. Some of the bricks became “intelligent,” interactive, and ableto move. More and more “special parts” were introduced, making “basic” partsalmost a rarity. A large part of the ambition to appear “logical” was abandonedand the initial idea of Lego as a creative toy appeared as utterly weakened.Observers expected that the entire concept of Lego as a pedagogical principleflowing out of the optimistic humanism of preceding generations had simplyceased to make sense. The use of Lego bricks would soon be restricted toalternative education programs and business courses. As a popular toy Lego wasbound to die out. Then something unexpected happened: Somebody invented“virtual reality.” In the 1980 Lego boasted to give “imagination space tosoar.” Now Lego designers recognized what Lego’s mission should really be inthe contemporary world: to spatialize imagination.
    When Lego invented the universe of the Bionicles,children began to desire Lego again. However, this time, kids (and it was only them because adults do not understandmuch of these new Lego) were not so much fascinated by what could be identifiedas the traditional Lego-logic but byLego-space.
    The new Lego-line is called“Bionicle.” Bionicles are sleek and stylized robots that developed out ofearlier Lego-robots called “Throwbots.” As real cyborgs, they live in a typicalAI universe in which the boundary between humans and machines are fuzzed. Theaesthetics as such is in no way original but developed since the 1970sespecially in Japanese techno-pop culture. Originally, these strange andthreatening techno-pop cyborgs built a contrast with the simpler Disneyianaesthetics of robots. Equipped with samurai swords and insect carapaces, theythrived particularly well in Japanese mangas and animés like Tekkaman and Evangelion. First, these android,biomechanical monsters had mainly negative connotations and were forced toadopt the roles of enemies; only later could they appear also as sad andproblematic creatures.
  • 贱猫小叽

    楼主 2014-7-2 18:03:23 使用道具

    Human bodies wrapped in technology orexoskeletons, hybrids of skin/chrome, flesh/metal, organic/inorganic, etc. arenot new; but so far, they did not necessarily enter the rooms of youngwell-educated Lego-engineers. Still, Lego decided to invest in this kind ofimaginary – though not without undertaking some changes. The Bionicles’existence is based on a story that takes place somewhere “in space” far awayfrom earth. The plot comes along as a mixture of Polynesian mythology, Africanreligion, Eastern philosophy and Greek polytheism, which distances itcompletely from the Japanese animé world.The story itself is simple and trivial which seems to reconfirm the Spartanaesthetic of Lego as the “simplest thing in the world.” The spiritual mixtureof exotic cultures that is woven into the good-vs-evil-story, on the otherhand, remains strangely alien to the spirit of Lego.
    In any case it is utterly opposed to the idyllic,hedonistic world of Playmobil. Empathy and simple identification are stillforbidden. The characters being robots, their facial expressions are metallic,and display emotions only with much difficulty. What is more important thanemotions are powers – and thesepowers define the basic data of a certain spatial environment.
    A large part of this newLego-space could be conveniently recuperated from the era of traditional Lego.The new Lego-space still has affinities with the self-forming, organic,abstract space of traditional Lego (as much as it is utterly opposed to theidyllic, concrete space of Playmobil). However, through an immense coincidence,Lego-space turned out to be highly compatible with the kind of space thatfascinates us at the age of cyberreality, that is, with the computer relatedsocial field generally referred to as cyberspace. The Bionicle planet is almostentirely made of water with just one island sticking out of the surface (a situationdifficult to reproduce in “real time” in the children’s room). The god Mata Nuiis supposed to have fallen from the sky landing just on the island.Unfortunately, his ill-bred brother soon joins the island in the same way andsends Mata Nui to an eternal sleep. But the Tohunga villagers and their Turagaleaders are prepared to fight this bad god. They even decide to call theirisland Mata Nui in honor of the sleeping god. Within this story the six basic Lego-colors have not only beenmaintained, but have even been complemented with more “elemental,” that is,“spatial” qualities. Blue is the color of the Toa of Water, white is the colorof the Toa of Ice. Brown is for the Toa of Earth, red for the Toa of Fire, etc.The blue Toa lives in and controls water, the brown Toa lives in and controlsearth, etc. The “bad guys,” the Bohroks, as well as other groups, are dividedaccording to the same scheme. To each color corresponds thus a certain spatialenvironment and the “power” or capacity to control this environment.“Non-spatial” remain those phenomena that cannot be controlled, like fate,light, darkness…This grammatically constituted spatial environment becomes morecomplex at the moment more efficient methods of orientation can be acquired bywearing certain masks. You’ll get around faster in this space with a mask ofspeed, more elegantly with a mask of levitation; and you experience the wholespace in a more subtle way when you have a mask of ex-ray or of nightvision.
  • 贱猫小叽

    楼主 2014-7-2 18:03:55 使用道具

    The patterns of the plot as well as the spacewithin which the plot develops, follow the logical lines dictated by thisspatial grammar. All“metaphysical”powers that are beyond control are clearly defined in a non-spatial way. Thebad god Makuta for example, negates even the most abstract spatial qualitieswhen he declares that he appears as what cannot be imagined: “You cannot destroy me, as much as you cannot destroy thesea, the wind, the void… I am nothing.” Though the Toas hasten to explain theyhave emerged from the water, Makuta insists that also they have “come out ofnothing.”
    Compared to the old, organic Lego-space, spacehas here become more abstract and more “logical” than ever. But there is moreto this space than simply its logic: the logic applied in this game has itself becomespatial. The Bionicle-world still appears a typical Lego product because itprovides a well-structured, abstract space of an imagination that advances,uninspired by elements from the concrete world, solely through the power ofintellect. New, however, is that here a spatial universe is created through alarge number of abstract indications. These indications remain dynamic at everyinstant because they correspond to the rules of a game. This means that to“play” with Lego has a meaning different from the one it had before. True,children still reconstruct objects, build new ones and act out certain parts ofa game. However, the kind of empathy orimagination required, is now muchmore spatial than it has been intraditional Lego. Children no longer create abstract-organic spaces with bricksinto which objects can be inserted. On the contrary, they look at the Bioniclesand are aware of their spatial capacities. In other words, the space theyproduce through the game is no longer the manifestation of a constructivistlogic developed through the combination of some pieces, but space is contained in these Legos. Inthis sense, the new Lego-space looks much more like a Greek chôra.
    All this accords very well with the fact that theBionicle story is distributed on the internet (it is also available on DVD). Toplay with these Legos is absolutely uninteresting if one has no possibilityfollowing the cartoons that provide, so to speak, the space for these Legos.“Play” takes place, to a large extent, on the internet: it takes place in thecorresponding Mata Nui online game as well as on the buzzpower site on whichBionicle fans discuss potential plotlines, construction projects, andphilosophical questions related to the Bionicle civilization. The buzzpower sitegathers one of the largest brandname communities in the world. Here again,“Lego-space” stretches over an abstract sphere and playful imagination has toadapt to this fact.
    In a way, the Bionicle-game is a play so perfectthat Huizinga could have dreamt of it. In this world, the lightness of play isso absolute that it has become purely spatial. While conventional Lego-brickscan be stuck together in order to form a structure on their own, in the newLego universe one sticks together abstract quantities of space in order to forma virtual play-space that produces space in the form of a spatial grammar.While in traditional Lego, space developed organically out of a para-logicalactivity, and in Playmobil it developed out of imitation, in the Bionicle-worldspace is “virtually” given like a grammar that is not applied to language butto space. We no longer move around, as humanist Lego-engineers or practicallyminded Playmobil players, in the wide space of imagination, painstakinglytaking care not to transcend the most basic rules of linguistic logic. Withinthe new Lego-space we are freer thanever. We no longer need to take for granted the organic structure of the mentalspace that develops out of logical patterns, that is, of those patterns thatare supposed to exists “somewhere in the mind” and which make us believe that“play” is beneficial for the development of such mental, linguistic,structures.
    For these reasons,Bionicles might count among the most postmodern machines that one can think of.In the 1980s Donna Haraway claimed that “our best machines are made ofsunshine; they are all light and clean because they are nothing but signals,electro-magnetic waves, a section of a spectrum.” 3 The bestcyborgs, she concluded, are pure “ether,” they are a “quintessence.” This iswhat Bionicles actually are: basic powers that manifest themselves in space anddetermine this space. More than anything else, the new Lego-space is a silentdream-space, which develops spatial structures out of itself.  For this reason it represents the ideal spaceof a generation for whom “the virtual” has become a part of everyday life.
  • 贱猫小叽

    楼主 2014-7-2 18:19:20 使用道具

    这个是不是让我们想到了电影黑客帝国,还有一系列类似的架空世界观的后现代游戏,抑或是3D打印机?所以总结这篇文章,它说得其实就是贯穿乐高的这种打破传统,面向未来性,尤其是放在上世纪末的年代看。往深里挖,这是一个渗透着独特的思维模式,逻辑结构,以及世界观的玩具。而且正好契合了大时代背景: cyber reality,多么的生而逢时啊。我觉得这很好的解释了我每次看到用乐高搭建起来的马赛克般的成品时那种奇妙的感觉。

    文中也提到了传统的机械玩具:“先搭一个骨架”。这么看,乐高科技系其实也是个传统的机械玩具,它就是在用现有的技术造玩具版机器好嘛?技术比较精密而已。所以,看到这,我总结我家娃最痴迷9656的机械结构,其实他还是在做他这么大孩子最喜欢做的事:探索既有的现实世界,而不是像那些大孩子们那样玩乐高,此乐高迷非彼乐高迷啊,哈哈。

    行了,搞清楚我也就安生了,以后我家娃再怎么折腾乐高我也基本能明白他的脑袋里在发生什么了。

  • 小龚82

    2014-7-2 22:11:58 使用道具

    长篇英文有点累啊
  • baolizi

    2014-7-2 22:52:07 使用道具

    留名,慢慢看。
  • qycherry

    2014-7-2 22:55:47 使用道具

    囧啊,是英文!

    楼主宝宝两岁多就能玩9656了么?我又怨念了……
  • 贱猫小叽

    楼主 2014-7-3 09:12:18 使用道具

    qycherry 发表于 2014-7-2 22:55
    囧啊,是英文!

    楼主宝宝两岁多就能玩9656了么?我又怨念了……

    咱坛子里英文气氛那么浓厚的说。。。我也好几年没碰英文了,想看的话还是能看的。
    是,他就喜欢玩那个,白天父母不在家,和姥姥在一起,也每天必玩,说了几次给收起来,等长大一岁多再拿出来行不行,都不答应。他是真的对那个感兴趣,尤其是齿轮,前两天发现已经能自己搭出加速齿轮组了。
    前两天去了一次科技馆儿童乐园,回来又惦记上用来传动齿轮的链条了,天天给我念叨链条怎么怎么地。为娘给你到哪弄去。。。得宝里没有链条好嘛。。。OTL

  • zoeren2004

    2014-7-3 13:02:13 使用道具

    呵呵,文章很棒,慢慢看。才看了几句,创造性和逻辑性为一体的思路很不错啊,带着宝宝好好体会!
  • qycherry

    2014-7-3 20:50:11 使用道具

    贱猫小叽 发表于 2014-7-3 09:12
    咱坛子里英文气氛那么浓厚的说。。。我也好几年没碰英文了,想看的话还是能看的。
    是,他就喜欢玩那个, ...

    弄个粗橡皮筋儿凑合下
  • 加油站

    2014-7-3 22:49:02 使用道具

    好大篇英文
  • 冰雪芯儿/敬礼

    2014-7-5 22:50:55 使用道具

    全是英文呀,好长
  • 果果De乐乐

    2014-7-7 12:52:13 使用道具

    不是吧,两岁就能玩啊,太强了吧
  • ricerat

    2014-7-9 22:14:16 使用道具

    mark 下 慢慢看
  • 米拉夫人

    2014-7-11 18:51:38 使用道具

    这是分享体会心得呢,还是考我们英文呢?

    既然英文这么好,拜托能给提炼一下吗,英文也行,中文也行,

    本来想参与的,拿个手机要读好久呢,,,
  • 贱猫小叽

    楼主 2014-7-11 19:54:18 使用道具

    米拉夫人 发表于 2014-7-11 18:51
    这是分享体会心得呢,还是考我们英文呢?

    既然英文这么好,拜托能给提炼一下吗,英文也行,中文也行,

    中文的网上不缺提炼的东西吧
  • 173539160

    2014-7-12 09:39:07 使用道具

    残念,看不懂,能不能翻译下
  • 虎皮青椒

    2014-7-12 09:55:06 使用道具

    我家的也喜欢乐高,但是我不喜欢,我就喜欢playmobil,所以乐高就买了一套,而且我觉得我家的性格太独了,多玩玩playmobil也好
  • 贱猫小叽

    楼主 2014-7-13 23:30:30 使用道具

    虎皮青椒 发表于 2014-7-12 09:55
    我家的也喜欢乐高,但是我不喜欢,我就喜欢playmobil,所以乐高就买了一套,而且我觉得我家的性格太独了,多 ...

    前两天为了换换口味 买了一个playmobil的城堡,的确是好东西,就是贵,感觉比乐高还贵!
  • 大肚小西瓜

    2014-7-15 18:50:15 使用道具

    不错的分享,玩也玩地明白~